Have received the latest TED feed, with a video by Seth Priebatsch (Princeton Dropout of course :-) ) on the use of Games as a motivation and behaviour change approach. Seth, offers some great insights into the motivational nature of gameplay, and how it can be used to possibly engage people in tasks, at the level of even controlling their activities.
Thoughts of Government Mind Control via games aside, this is a powerful idea. People spend hours playing games, days even. Tasks in these virtual spaces offers emotional rewards that strongly engage otherwise apathetic people. Which leads me to think that there is something in this space for motivating people in uptake of new processes via a gaming methodology. New ways of doing things in an organisation are often resisted due to our psychological makeup - this resistance gives us a sense of stability and control. However, this stability prevents good change from occurring. Apropos of nothing, could we use such game play ideas to motivate people in their work, and in other civic areas. This is not a new idea, but this use of gameplay for motivation has great potential.
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