Showing posts with label Gameplay. Show all posts
Showing posts with label Gameplay. Show all posts

Thursday, August 26, 2010

Video: World Game Layer


Have received the latest TED feed, with a video by Seth Priebatsch (Princeton Dropout of course :-) ) on the use of Games as a motivation and behaviour change approach. Seth, offers some great insights into the motivational nature of gameplay, and how it can be used to possibly engage people in tasks, at the level of even controlling their activities.

Thoughts of Government Mind Control via games aside, this is a powerful idea. People spend hours playing games, days even. Tasks in these virtual spaces offers emotional rewards that strongly engage otherwise apathetic people. Which leads me to think that there is something in this space for motivating people in uptake of new processes via a gaming methodology. New ways of doing things in an organisation are often resisted due to our psychological makeup - this resistance gives us a sense of stability and control. However, this stability prevents good change from occurring. Apropos of nothing, could we use such game play ideas to motivate people in their work, and in other civic areas. This is not a new idea, but this use of gameplay for motivation has great potential.

Ross

Sunday, March 28, 2010

Idea: Games that Change the World



Slightly left field, but thought provoking TED talk here by Jane McGonigal about using games to solve world problems. Her thesis is that games teach people heroic behaviour, and excellent team work skills.

She also points out the great amount of time people spend in these environments, and how they are an intensely motivating medium, due to the sense of being a better person in game, than outside. She also briefly details her peak oil simulation game, which intends to produce potential solutions to peak oil problems via gameplay.

I think her ideas have much merit. For the first time, we can create synthetic environments with the ability to model complex scenarios as gameplay, and thus apply the computational power of humans to major world problems, to explore solutions that are not obvious unless many skills are brought together, all with the pressure and productivity of competition that gameplay produces.

I think this approach could be applied to business process problems as well. Ironically, a lot of the worlds problems are related to business, especially in the area of resource usage and its links to the economy. Maybe an unexpected outcome of educating people about business processes via games, would be their improvement via the same gameplay. Food for thought.

Ross