Tuesday, August 10, 2010

Link: Medical Students Engaged by Virtual Environments

Via Cranial Tap Inc, recent medical education study showing a strong interest in using Virtual Environments. From the results summary of the paper - "A majority (77%) would use a multiplayer online healthcare simulation on their own time, provided that it helped them to accomplish an important goal."

The evidence is gradually mounting that virtual worlds can encourage high levels of engagement from students, especially due to their experiences with modern online game environments. I think it is not unreasonable to say that such virtual worlds will produce a similar effect within business process training, and in wider community engagement.


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