Sunday, October 31, 2010

CFP: International Conference on Digital Information and Communication Technology and its Applications (DICTAP2011)

The International Conference on Digital Information and Communication Technology and its Applications (DICTAP2011)

University de Bourgogne, France

http://www.sdiwc.net/fr

The DICTAP2011 proceedings will be published in the " Communications in Computer and Information Science " (CCIS) Series of Springer LNCS

You are invited to participate in The International Conference on Digital Information and Communication Technology and its Applications that will be held in Dijon, France, on June 21-23, 2011. The event will be held over three days, with presentations delivered by researchers from the international community, including presentations from keynote speakers and state-of-the-art lectures.

Best selected papers will be published in the following special issue journals

  1. Journal of Computer Systems, Networks, and Communications.
  2. International Journal of Green Computing.
  3. International Journal of Knowledge and Web Intelligence.
  4. International Journal of Parallel, Emergent and Distributed Systems
  5. International Journal of Web Based Communities (IJWBC)

Important Dates

Submission DateFeb. 20, 2011
Notification of acceptanceApril 1, 2011
Camera Ready submissionApril 10, 2011
RegistrationApril 10, 2011
Conference datesJune 21-23, 2011

Location

DICTAP will be organized by University de Bourgogne, Dijon, France in cooperation with The Society of Digital Information and Wireless Communications (SDIWC). All the activities of the conference will take place in France.

Would you like to organize a workshop or a special session or a tutorial?

If you are interested in organizing any workshop or special session, please send us email to di@sdiwc.netwith the title of the session

Would you like to be a reviewer?

All the reviewing are online. Please visit http://www.sdiwc.net/fr then select link be a reviewer. More details are listed there.

Submission

Submission instructions are listed at this link Submission of Papers

Contact

Send E-Mail to : di@sdiwc.net See for further details: http://www.sdiwc.net/fr

Monday, October 18, 2010

Crytek Architectural Visualisation



Video of a Ukrainian architect's experiments with the Crytek 2 game engine. Shows very intricate and highly realistic visualisations of a suburban landscape. Improves the speed of visualisation, as all of this detail can be generated within a level editor that comes with the engine. This is one of the things I keep telling people who query the effort involved in modelling a business simulation. Level editing systems in Games allow low-skilled programmers to develop quite sophisticated environments with simple event-based scripting systems. Skills well within the reach of a typical Business Analyst.

Ross

Thursday, October 14, 2010

Good News Visualisation


Hans Roslin presents some great news about the decline in infant mortality. While this is great news full stop, I do love the way he presented the information. He uses impacting dynamic graphs to illustrate the downward trends. It also succinctly illustrates the relationship between infant mortality, family sizes and the education of women in society. These are key factors in future sustainability and quality of life issues for the human race as a whole, and I believe he uses visualisations to communicate this well.

Ross

Wednesday, September 1, 2010

Link: The Wilderness Downtown

From the Yesha VW Blog, a machinma generation software page for an Arcade Fire song.

It is pure emotional manipulation, using images of your home town as a way to engage with the song in a deeper manner. Found it quite wistful to see the large St Killian's Clapboard Church from my hometown of Bendigo, Victoria, Australia.

However, putting aside my cynical attitude to being manipulated by an Emo band, this approach could be used in an exceedingly powerful manner for visualisation and communication. Imagine a Green Party political campaign with images of YOUR home town damaged by global warming.

Another example of Minority Report style location aware advertising I guess. :-)

Ross

Friday, August 27, 2010

CFP: 1st Global Conference Experiential Learning in Virtual Worlds

1st Global Conference Experiential Learning in
Virtual Worlds

Sunday 20th March - Tuesday 22nd March 2011
Prague, Czech Republic

Call for Papers
The advent of Information and Communication
Technologies has changed how we work, teach,
learn, and relate to each other. The idea of a
virtual world encompasses online communities,
communities of inquiry, formal teaching and
learning, and horror and fantasy games. The
experiences gained in such virtual worlds, whether
high or low tech, impact who we
are in the analog world (and vice versa): Who am
I? How do we relate to each other? What is my
role? How can we be productive as a team? What is
mortality? How do we resolve conflict? These
questions are addressed, to some degree, through
the experiences we have in virtual worlds. What
are we learning through those experiences? How can
we perform better in both worlds?

The aim of this conference will be to examine
formal and informal learning in virtual worlds in
an attempt to critique both its essential
characteristics and its future possibilities.
Teachers of all levels, university faculty,
virtual world players, researchers, and others
interested in what happens in virtual worlds and
what it means for us as humans are invited to
participate.

Being such a broad topic, Experiential Learning in
Virtual Worlds defies a definitive list of
sub-topics but the following list is indicative of
the envisaged topics covered within this Call for
Papers:

* Virtual and global teams
* Communication modes and etiquette
* Skill development in MMORPGs
* Online communities, formal and informal
* Case studies of experimental projects
* Understanding mortality in the virtual worlds
* Sexuality: appropriate behaviour in virtual
learning worlds
* Play, fun, fantasy and horror in the
virtual world
* Art of building a virtual persona
* Emerging technologies within Higher Education
* International technology challenges
* Blended Learning approaches
* Expectations of performance in virtual spaces
* Metrics and assessment in virtual worlds
* New forms of testing in virtual worlds
* Organizational issues/strategies in Virtual
education
* Professional development/support structures
* Role switching between traditional and
virtual organizations

Papers will be considered on any related theme.
The Steering Group also welcomes the submission of
pre-formed panel proposals. Papers will be
considered on any related theme.

300 word abstracts should be submitted by Friday
1st October 2010. All submissions are minimally
double blind peer reviewed where appropriate.
If an abstract is accepted for the conference, a
full draft paper should be submitted by Friday 4th
February 2011. Abstracts should be submitted
simultaneously to the Organising Chairs; abstracts
may be in Word, WordPerfect, or RTF formats with
the following information and in this order:

a) author(s), b) affiliation, c) email address, d)
title of abstract, e) body of abstract

Please use plain text (Times Roman 12) and abstain
from using footnotes and any special formatting,
characters or emphasis (such as bold,
italics or underline). We acknowledge receipt and
answer to all paper proposals submitted. If you do
not receive a reply from us in a week you
should assume we did not receive your proposal; it
might be lost in cyberspace! We suggest, then, to
look for an alternative electronic
route or resend. If an abstract is accepted for
the conference, a 12-20 page full draft paper
should be submitted to both Organising Chairs by
Monday 7th February 2011.

Organising Chairs

Peter Williams
Assistant Professor Organizational Leadership
University of La Verne
La Verne, California, USA
E-mail: pwilliams@stlearn.com

Rob Fisher
Network Founder and Network Leader,
Inter-Disciplinary.Net
Freeland, Oxfordshire OX29 8HR
United Kingdom
E-mail: elvw@inter-disciplinary.net

The conference is part of the 'At the Interface'
programme of research projects. It aims to bring
together people from different areas and
interests to share ideas and explore various
discussions which are innovative and exciting.

All papers accepted for and presented at this
conference will be eligible for publication in an
ISBN eBook. Selected papers maybe invited
for development for publication in a themed hard
copy volume(s).

For further details about the project please visit:
http://www.inter-disciplinary.net/at-the-interface/education/experiential-learning-in-virtual-worlds/

For further details about the conference please visit:
http://www.inter-disciplinary.net/at-the-interface/education/experiential-learning-in-virtual-worlds/call-for-papers/

Thursday, August 26, 2010

Video: World Game Layer


Have received the latest TED feed, with a video by Seth Priebatsch (Princeton Dropout of course :-) ) on the use of Games as a motivation and behaviour change approach. Seth, offers some great insights into the motivational nature of gameplay, and how it can be used to possibly engage people in tasks, at the level of even controlling their activities.

Thoughts of Government Mind Control via games aside, this is a powerful idea. People spend hours playing games, days even. Tasks in these virtual spaces offers emotional rewards that strongly engage otherwise apathetic people. Which leads me to think that there is something in this space for motivating people in uptake of new processes via a gaming methodology. New ways of doing things in an organisation are often resisted due to our psychological makeup - this resistance gives us a sense of stability and control. However, this stability prevents good change from occurring. Apropos of nothing, could we use such game play ideas to motivate people in their work, and in other civic areas. This is not a new idea, but this use of gameplay for motivation has great potential.

Ross

Presentation: GAME ON PUBLIC PROGRAM

GAME ON PUBLIC PROGRAM
WHERE: the Glasshouse, Creative Industries Precinct, Musk Av, KG
WHEN: Wednesday September 1st 6.00-7.00pm

Delivering your Game - elsewhere

The game is perhaps fast becoming THE contemporary medium. As new innovators move into making games, a plethora of new outcomes are appearing - art games, docu-games, games for health, serious games, cultural games and interactive visualisations for all sorts of research outcomes. This talk introduces you to some of the other funding opportunities out there and gives you hints on reframing your concepts to suit

Speaker: Fee Plumley, Digital Program Officer, Australia COuncil for the Arts

Fee is a techno-evangelist working across the Major Performing Arts sector through the Arts Organisations Division and all artforms through the Arts Funding Division.

Supported by:
Brisbane IGDA
CIP Precincts
iCi - Inst for Creative Industries & Innovation Griffith Universtiy QCA Qantm College, Brisbane Southbank Institute of Technology

Connect:

IGDA Brisbane website: http://igdabrisbane.org/ IGDA brisbane twitter: http://twitter.com/igdaBrisbane Facebook Group for news and events etc:
http://www.facebook.com/group.php?gid=319387216329

Don't forget to join us online for the fabulous 48hr:
http://www.48hrgamecomp.com/