Sunday, April 2, 2017

CFP: OzCHI 2017 Brisbane

OzCHI 2017 – Call for papers
Human-Nature
Australian Computer-Human Interaction Conference
Brisbane 28th Nov-1st Dec 2017

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We invite original contributions on all topics related to Human-Computer Interaction, Interaction Design and the design of interactive technologies. Submissions are invited for long papers, short papers, work-in-progress papers, workshops, demonstrations, the Doctoral Consortium and the Student Design Challenge.

OzCHI is Australia's leading forum for the latest in HCI research and practice. OzCHI attracts a broad international community of researchers, industry practitioners, academics and students. Participants typically come from more than 25 countries and from a range of backgrounds, including interface designers, user experience experts, information architects, software engineers, human factors specialists, information systems analysts and social scientists. We welcome international submissions and participation.  We encourage submissions and participation from industry. 

The theme of the conference this year is Human-Nature. Our theme highlights both the need for socio-technical systems which bring out our better human nature, and the need to better engage people with the natural environment in which we live in order that we understand, appreciate and learn to live in harmony with nature and the wonders it holds.

OzCHI is the annual non-profit conference for the Computer-Human Interaction Special Interest Group (CHISIG) of the Human Factors and Ergonomic Society of Australia. OzCHI paper tracks (long, short, WIPs, demos) are double blind peer–reviewed  and published in the ACM digital library. 


Submission Due Dates
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6 June 2017: Long papers
23 June 2017: Workshop proposals
12-13th August 2017: OzCHI Student Design Challenge (OzCHI24) 
18 August 2017: Short papers, Work-in-Progress papers, Demonstrations, Doctoral Consortium,


Notification of Acceptance
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07 July 2017: Workshop notifications
04 August 2017: Long paper notifications
06 October 2017: Short paper  and WIP notifications, doctoral consortium, Student Design Challenge

Accepted Paper Camera Ready Deadlines
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25 August 2017 Long paper camera ready
20 October 2017:  Short, WIP, Demo papers camera ready, Student Design Challenge camera ready



Please join us in Brisbane  28 Nov-1 Dec 2017 

Best wishes, 

Margot Brereton
Conference Chair OzCHI 2017

Tuesday, October 25, 2016

Paper: Design insights into embedding virtual reality content into life skills training for people with intellectual disability

Just had paper accepted for OzCHI 2016 - "Design insights into embedding virtual reality content into life skills training for people with intellectual disability" with my colleagues Laurianne Sitbon, Lauren Fell, Margot Brereton (QUT), and Stewart Koplick and Chris Beaument (Endeavour Foundation).  Paper can be found here.

Abstract - This paper presents some lessons learnt from the co-creation, within a support organisation, of a virtual world dedicated to practicing life skills for people with intellectual disability. The progression of the project throughout successive stages has indicated what people would want to see and practice in a such a virtual world, which would not have been found after a single development iteration. These desires include the representation of public spaces, social interactions and disruptions. Based on initial trials, we propose some new design insights for further implementation of such virtual worlds in training sessions with the use of immersive headsets. While immersive headsets have been demonstrated to enhance the learning experience, they also visually isolate the person in training from the trainer. To overcome this isolation, a new design concept is presented which allows the teacher to communicate, using gestures, with the immersed student.

Ross


Monday, September 12, 2016

EditedProc: Preface to the 5th International Workshop on Theory and Application of Visualizations and Human-centric Aspects in Processes.

Preface to our workshop at BPM 2016 - TAProViz2016. Collaboration with my Austrian Friends - Stefanie Rinderle-Ma and Simone Kriglestein.  Preface contents can be found here.

Abstract: This is the fifth TAProViz workshop being run at the 14th International Conference on Business Process Management (BPM). The intention this year is to consolidate on the results of the previous successful workshops by further developing this important topic, identifying the key research topics of interest to the BPM visualization community. Towards this goal, the workshop topics were extended to human computer interaction and related domains.

Submitted papers were evaluated by at least three program committee members, in a double blind manner, on the basis of significance, originality, technical quality and exposition. Three full papers were accepted for presentation at the workshop from five submissions.

The papers address a number of topics in the area of process model visualization, in particular:

– Visualization of Layout Metrics for Business Process Models

– Eye Tracking and Process of Process Modeling

– Visually Comparing Process Dynamics

Journal: On the (virtual) getting of wisdom: immersive 3D interfaces for eliciting spatial information from experts, J. Spat. Stat.

Have had a journal paper accepted for Spatial Statistics (Elsevier).  Product of my collaboration with Kerrie Mengersen and Peter Bruza.  Paper can be found here. 

Abstract: Expert information is a valuable resource in developing robust spatial models to improve understanding and prediction of systems in health, environment, business and society. However, getting experts to reliably activate and encode what they know has proven to be an elusive goal. A root cause of this elusiveness is the fact that expert knowledge is largely tacit, i.e., experts struggle to describe what they know. The imperative to address this goal is increasing. There is a constant need for better models of expert knowledge in organizations, much observational data is sparse and inadequate for spatial modelling, and many domains have knowledgeable workers leaving in numbers. Interviews are often used for eliciting expert knowledge, due to their ease of implementation. However, there is evidence that a lack of appropriate stimuli reduces the quality of knowledge elicited. This paper explores the use of immersive 3D virtual worlds for improved knowledge elicitation, due to their priming effects on memory recall. A case study on habitat prediction for a rock wallaby species is presented, in which the new approach is trialed. This paper is one of the first that aims to combine new virtual spatial technology with expert elicitation for improved spatial statistical modelling.


BookChap: A concept for collaborative business process modeling in interactive spaces

Have had a book chapter accepted.  Product of work with my friends Alex Nolte, at Bochum and Craig Ainsworth, at Middlesex University. Book chapter can be found here. 
Abstract: Analyzing and redesigning business processes is a complex task. It requires the collaboration of multiple actors such as process stakeholders, domain experts and others. Current approaches mainly focus on collaborative modeling workshops where participants verbally contribute their perspective on a process along with ideas on how to potentially improve it. These workshops are supported by modeling experts who facilitate the workshop, and modelers who translate participants’ verbal contributions into representations of a modeling notation and integrate them into a process model. This setting however limits participation to verbal contributions and therefore negatively affects their motivation to contribute during a workshop since they will mostly have to wait until they are allowed to contribute. Unpleasant experiences in the course of participation can cause reluctance when everyday work practice has to be changed in accordance with the results of a workshop. Furthermore, this setting makes workshop outcomes strongly dependent on facilitators and modelers since they handle all the changes that are potentially applied to a process. Interactive technology such as smartphones, tablets, digital tabletops and interactive walls provide the opportunity for participants to directly interact with process models thus potentially increasing their motivation to contribute. Interactive spaces where different interactive technologies are combined also allow for orchestrating collaboration since it is possible to form breakout groups on demand or work on a process model in solitude before coming back together. Consequently, these possibilities support the balance between the impact of facilitators and modelers on the one side and the influence of the participants on the other side. In this paper we will describe an approach that combines different modes of collaboration using different interactive devices in order to not only increase the quality of process models but also increase the involvement of participants and make workshops a more efficient and motivating experience.

Paper: A 3D visualization approach for process training in office environments, COOPIS 2016

Have had a paper accepted for COOPIS 2016, part of a collaboration with my friends Banu Aysolmaz and Hajo Reijers, at VU Amsterdam. Paper can be found here.

Abstract: Process participants need to learn how to perform in the context of their business processes. Process training is challenging due to cognitive difficulties in relating process model elements to real world concepts. In this paper we present a 3D Virtual World (VW) process training approach for office environments. In this VW, process participants can experience a process in an immersive environment. They inter- act with VW representations of process elements in changing locations, based on process activities. By means of embodied 3D representation, deep immersion and engagement in this environment, enhancements in long term memory learning and episodic memory usage for knowledge retrieval are expected. Our illustration of an example process model shows the applicability of the approach. We list a number of future directions to extend the use and the benefits.

Ross

Sunday, July 31, 2016

CFP: 2017 Australasian Computer Science Week (ACSW 2017)

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CALL FOR PAPER

2017 Australasian Computer Science Week (ACSW 2017)
Geelong, Victoria, Australia (only 70 km away from Melbourne City)
January 31 – February 3, 2017

Paper submission : August 8, 2016
Author notification: October 17, 2016
Camera-ready full papers: November 7, 2016.

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Main Features:

*** Industry track for research collaborations
*** World class keynote speakers
*** A number of Special Issues
*** A flagship annual conference in Oceania region
*** Student travel grants
*** Close to Australia Open and Great Ocean Road
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The Australasian Computer Science Week (ACSW) is the premier event for Computer Science researchers in Australasia that is organised by the Computing Research and Education (CORE) Association of Australasia .
ACSW consists of several conferences covering a wide range of topics in Computer Science and related area. This conference is attended by many national and international delegates comprising HDR students and distinguished academics from all over the world in computer science. The conference week has been running in some form continuously since 1978. This makes it one of the longest running conferences in Computer Science.
Authors are invited to submit papers that present original and unpublished research on topics directly to the relevant conference.
As with previous years, registration for ACSW will enable delegates to attend sessions in any conference participating or co-located in the Australasian Computer Science Week.
The proceedings of this event is aimed to be published by the ACM Digital Library


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List of ACSW 2017 satellite conferences (more details can be found at the ACSW conference website)

1.     The 39th Australasian Computer Science Conference (ACSC 2017)
2.     The Twelfth Asia-Pacific Conference on Conceptual Modelling (APCCM 2017)
3.     Eighteenth Australasian Computing Education Conference (ACE 2017)
4.     Australasian Information Security Conference (AISC 2017)
5.     14th Australasian Symposium on Parallel and Distributed Computing (AusPDC 2017)
6.     17th Australasian User Interface Conference (AUIC)
7.     Australasian Web Conference (AWC) 2017
8.     Interactive Entertainment 2017
9.     Australasian Computing Doctoral Consortium (ACDC17)
10.  Australasian Early Career Researchers Workshop (AECRW)
11.  Australasian Workshop on Health Informatics and Knowledge Management

Special Issues

Selected high quality ACSW 2017 submissions will be invited to perform solid extend to submit to the following Special Issues

1.     International Journal of Computers and Applications, Special Issue for ACSW17 (confirmed).
2.     IEEE Transactions on Big Data, Foundations for Big Data Security and Privacy (confirmed)
3.     Future Generation Computer Systems, Social networking Big Data (confirmed)
4.     More Special Issue will be updated at the conference website



Enquires for ACSW 2017, please contact the executive general chair, Dr Shui Yu, email: syu@deakin.edu.au. For details about a specific satellite conference, please contact the TPC chairs, respectively.