This is a blog devoted to researching the cognitive effects of Virtual and Augmented Reality. Our Research Question is - "How can synthetic embodied VR/AR environments enhance aspects of human cognition?" The blog shows outcomes of our research projects, such as papers, videos, paper reviews and other useful artifacts.
Showing posts with label Expert Knowledge. Show all posts
Showing posts with label Expert Knowledge. Show all posts
Sunday, May 8, 2016
Sunday, October 11, 2015
Video: Our Elicitation Research on ABC TV in Australia!
Woot! Our virtual world expert elicitation research has just been shown on ABC QLD TV. Footage of our work commences at the 25 minute mark: http://ab.co/1K1CsOt (available to Australian IP addresses only).
Ross
Ross
Tuesday, August 5, 2014
Info: 3D Virtual Worlds to Save Qld Wallabies!
Attached is a picture of me wearing an Occulus Rift wandering around the (virtual) hills of South-east Queensland. In collaboration with Prof. Kerrie Mengersen@QUT, Justine Murray@CSIRO and Prof Peter Bruza@QUT, we have developed a prototype tool for eliciting expert knowledge from environmental managers using elevation models of natural environments.
Research hypothesis is that the Bayesian wallaby population models will be of a better quality if extracted with greater situational information provided by the interactive virtual world. Normally the process is performed with 2D GIS systems.
Will be testing the prototype soon with environmental experts. Thanks to Kerrie Mengersen, Michael Rosemann and Peter Bruza for the support. Thanks to the bods at QUT VISER for the usual Star Wars equipment.
BTW, the prototype has been developed by a third year QUT games undergraduate RA, Wesley Heard.
Ross
Saturday, October 10, 2009
Interactive Visualisation to Facilitate Expert Knowledge
Came across this tool for structuring arguments over at the Independent Newspaper. You can register and add arguments for the main topic, and vote for the arguments posted by other people. Might be useful for eliciting expert information for Business Process Modelling. Using software tools for gathering such consensus-based information from clients, may help with some of the problems with modelling software and business systems. Such collaborative software can be used to obtain a more accurate estimate of the way people do work in an enterprise.
Ross
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