Showing posts with label Education. Show all posts
Showing posts with label Education. Show all posts

Wednesday, November 6, 2013

Paper: Virtual worlds in Australian and New Zealand higher education : remembering the past, understanding the present and imagining the future

Have had a conference paper accepted along with (ahem) a few other authors who perform virtual worlds research in Australia. The paper will be presented at ascilite 2013, the paper is available here.


Abstract - 3D virtual reality, including the current generation of multi-user virtual worlds, has had a long history of use in education and training, and it experienced a surge of renewed interest with the advent of Second Life in 2003. What followed shortly after were several years marked by considerable hype around the use of virtual worlds for teaching, learning and research in higher education. For the moment, uptake of the technology seems to have plateaued, with academics either maintaining the status quo and continuing to use virtual worlds as they have previously done or choosing to opt out altogether. This paper presents a brief review of the use of virtual worlds in the Australian and New Zealand higher education sector in the past and reports on its use in the sector at the present time, based on input from members of the Australian and New Zealand Virtual Worlds Working Group. It then adopts a forward-looking perspective amid the current climate of uncertainty, musing on future directions and offering suggestions for potential new applications in light of recent technological developments and innovations in the area.

Ross

Monday, October 8, 2012

Paper: Sustaining the future through virtual worlds


Paper "Sustaining the future through virtual worlds" has been accepted at Annual Australasian Society for Computers in Learning in Tertiary Education Conference (ASCILITE), 2012, results of educational survey put together by Susan Gregory at UNE, with me as one of many authors.  Paper is here.

Abstract: Virtual worlds continue to be used in Australia and New Zealand higher education institutions although the hype has settled. Whilst some higher education institutions continue to use virtual worlds as they have done for some time, other institutions are trialing different virtual worlds and some are opting out altogether. An overview of how 46 authors from 28 institutions see virtual worlds as an opportunity to sustain the future of higher education is presented. The positives and negatives of using virtual worlds are discussed.

Ross