Monday, April 12, 2010

Seminar: From Concept to proposal with Morgan Jaffit

Game On free public programs - WEDNESDAY 14 - all welcome
Venue: the glasshouse, CIP Musk Av, KG, Brisbane, Qld
Time: 5.00pm - 6.00pm

From Concept to proposal with Morgan Jaffit

Indie game dev is typified by small teams, short production timelines and – ideally – getting a strong work out there that engages with its audience. Indie concepts are actually the most difficult to get right because they cannot hide behind big production budgets and glamorous
high end visuals. Come and join us for a presentation by a games industry veteran on the nuts and bolts of getting to the core of an idea and producing a good indie game proposal.

Speaker Bio: Morgan Jaffit is the head of The Impossible Changing Brain Foundation, an independent game developer focused on creating innovative titles and addressing users outside the classic market. He has been designing games all his life. Morgan’s first computer game design was an educationally focused biology challenge for the Atari ST at the age of 13. He has been working as a professional game designer for the last nine years and has shipped a wide variety of games for a broad spectrum of audiences including: Happy Feet, Freedom Force and
Homeworld 2. Most recently Morgan was Assoc. Creative Director for Pandemic Studios developing new I.P. with a strong social and online focus. He is convinced that the game industry is the most exciting place in the world to be, at least partially because it’s filled with crazy people on the frontier of creativity. Morgan has lectured internationally on topics such as the game design process and creative team leadership.

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* With love and thanks to our adored supporters - The Institute for Creative Industries & Innovation [iCi], Griffith Film School [QCA], QANTM, Southbank Institute of Technology and of course CI Precincts, the Brisbane IGDA and our own GDAA *

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