Sunday, August 3, 2014

CFP: Visual Computing (ISVC'14) - Call for Papers, Las Vegas, NV

CALL for PAPERS

10th International Symposium on Visual Computing (ISVC'14)
December 8-10, 2014
Monte Carlo Resort & Casino
Las Vegas, Nevada, USA
http://www.isvc.net

ISVC provides a common forum for researchers, scientists, engineers and
practitioners to present their latest research findings, ideas,
developments and applications in visual computing. We seek papers
contributing to the state of the art and practice in any of the four
central areas of visual computing: (1) computer vision, (2) computer
graphics, (3) virtual reality, and (4) visualization.  Of particular
interest are papers that combine technologies from two or more areas.

**** Important Dates
Paper submissions               August 23, 2014
Notification of acceptance      October 7, 2014
Final camera ready paper        October 31, 2014
Advance Registration            October 31, 2014
ISVC'14 Symposium               December 8-10, 2014

***** Keynote Speakers
Arun Ross, Michigan State University, USA
Melanie Tory, Univ of Victoria, Canada
Rama Chellapa, Univ of Maryland, USA
Bernd Frohlich, Bauhaus Univ, Weimar, Germany
Luc Vincent, Google, USA
Gopi Meenakshisundaram, Univ of California at Irvine, USA

**** Special Tracks
1. Computational Bioimaging
2. 3D Mapping, Modeling and Surface Reconstruction
3. Tracking for Human Activity Monitoring
4. Unmanned Autonomous Systems
5. Intelligent Computing and Cyber Security
6. Multimedia Forgery Detection
7. Big Data Computer Vision
8. Unconstrained Biometrics: Challenges and Applications
9. Intelligent Transportation Systems
10. Visual Perception and Robotic Systems


(Area 1) Computer Vision Chairs:
         Kambhamettu Chandra, University of Delaware, USA
         El Choubassi Maha, Intel, USA

(Area 2) Computer Graphics Chairs:
         Zhigang Deng, University of Houston, USA
         Carlson Mark, DreamWorks Animation, USA

(Area 3) Virtual Reality Chairs:
         McMahan, Ryan, University of Texas at Dallas, USA
         Jerald, Jason, NextGen Interactions, USA

(Area 4) Visualization Chairs:
         Zhang, Hui, Indiana University, USA
         Drucker, Steven, Microsoft, USA

**** Submission Procedure

Papers submitted to ISVC'14 must not have been previously published and
must not be currently under consideration for publication elsewhere. A
complete paper should be submitted in camera-ready format. The length
should match that intended for final publication. The page limit is 12
pages. In submitting a paper the author(s) agree that, upon acceptance,
they will prepare the final manuscript in time for inclusion into the
proceedings and will present the paper at the symposium.

Significantly extended and revised versions of selected papers will be
considered for publication in a special issue of the International Journal
on Artificial Intelligence Tools (IJAIT) (ISI/SCIE indexed) and the
Computers and Graphics journal(ISI/SCIE indexed). Moreover,
significantly extended and revised versions of selected papers from
the "Computational Bioimaging" special track will be considered for a
special issue of the Computer Methods in Biomechanics and Biomedical
Engineering: Imaging & Visualization journal.

A "best paper" award ($500) will be sponsored by MERL. The symposium's proceedings will be published by Springer-Verlag in Lecture Notes in Computer Science.


ISVC'14 Organizing Committee

CFP: Interactive Entertainment 2014 - Fun and Games – Call For Papers


Interactive Entertainment 2014 - Fun and Games – Call For Papers
---------------------------------------------------------------------------------------------------------
Location: University of Newcastle, Australia
Conference Dates:  2-3 December, 2014
Paper Submissions: 16 August, 2014
http://ieconference.org/ie2014/
Interactive Entertainment is Australasia's longest running games and digital entertainment conference. IE2014 marks the 10th anniversary of the conference which is hosted this year by the University of Newcastle, Australia.
IE2014 welcomes scientists, designers, artists, technicians, students, industry and academics from across the spectrum. We encourage contributions from fields as diverse as computer science, social science, design, communication, media studies, music, engineering, health and mathematics. Anyone interested in the myriad of technologies and issues that impact on interactive entertainment and computer games are encouraged to come along and share their discipline's perspective on "Fun and Games".   
TOPICS
---------
·         heuristic methodologies
·         control and evaluation
·         design practices and method
·         design history
·         transmedia
·         experience measurement
·         dynamic difficulty balancing
·         core mechanics
·         discussions on narrative
·         networking models
·         game physics
·         game graphics
·         sound design
·         artificial intelligence
·         user interface design
·         serious games
·         exergaming
·         development processes
·         evaluation methodologies
·         creativity in games
·         experimental gameplay forms
·         advances in mobile and portable games
·         Virtual Reality
·         interactive simulation
·         interactive film
·         animation in games
·         history of interactive media
·         commercial concerns
·         case studies on interactive applications
·         games thinking not listed here
SUBMISSIONS
------------------
IE2014 will accept four kinds of submissions; all types of submissions will be peer reviewed published online in the ACM International Conference Proceedings. http://www.acm.org/publications/icp_series
Regular Papers (Recommended length: 7-10 pages)
All regular papers will be peer reviewed for technical merit, significance, clarity and relevance to interactive entertainment. Accepted papers are required to give a 15-20 minute presentation at the conference.
Short Papers (Recommended length: 3 pages)
Short papers represent novel work in progress that may not be yet as mature as regular submissions, but still represents a significant contribution to the field. All short papers will be peer reviewed for technical merit, significance, clarity and relevance to interactive entertainment. Accepted papers are required to present a poster at the conference.
Demo Submissions (Recommended length: 1 page)
Technical demonstrations show innovative and original implementations to interactive entertainment. Demo papers will be reviewed by the conference chair and the program chair for significance and relevance.
Exhibition Submissions (Recommended length: 1 page)
These submissions are for work which will be exhibited in the conference's dedicated space. Applicants are to submit a short write-up outlining and contextualising the work to be exhibited, including pictures. They will need to provide a clear understanding of the proposed exhibited design work and its relationship with interactive entertainment.
MORE INFORMATION
---------------------------
For more information, please visit http://ieconference.org/ie2014/ or email ieconference2014@gmail.com

Friday, July 25, 2014

Video: Gesture-based Process Modelling on QUT Cube



Fortune Truong has been at it again, developing new features for our prototype gesture-based modelling tool for the QUT Cube.  I particularly like the undo and redo gestures at 1:10 in the video.

Thanks to Information Systems School and the Institute of Future Environments at QUT for the support.

Well done Fortune!

Ross

Thursday, July 17, 2014

Info: Touch Screen Gesture-based Process Modelling

Picture on the left shows Markus Rittenbruch and Fortune Truong working in the QUT VISER laboratory on our new gesture-based process modeller, destined for the QUT Cube.


We have implemented a set of gestures to promote its use with large scale touch screen collaboration systems, such as the Cube.   Note, both participants in the image are modelling concurrently, as it is a multi-user system.


We will be looking for process modelling volunteers soon to perform a collaboration experiment. Keep your eyes peeled for an invite to take part in some leading edge collaborative modelling research.


Many thanks to Michael Rosemann (HOS) and Ian Mackinnon (IFE) for support, and the VISER laboratory for access to their Star Wars gear.


This project is a collaboration involving myself, Erik Poppe and Artem Polyvany at QUT, and Alex Nolte at Bochum University, Germany.


Get in contact if you are interested in the project.

Ross

Paper: Workflow patterns as a means to model task succession in games

Just had a paper accepted for ICEC 2014 (LNCS) with Simone Kriglstein and Guenter Wallner, colleagues from Vienna Austria.  Paper is found here.  In it, we seek to use workflow patterns to provide a formal basis for the modelling and simulation of user tasks in computer games.

Abstract. Over about the last decade, people involved in game development have noted the need for more formal models and tools to support the design phase of games. It is argued that the present lack of such formal tools is currently hindering knowledge transfer among designers. Formal visual languages, on the other hand, can help to more effectively express, abstract and communicate game design concepts. Moreover, formal tools can assist in the prototyping phase, allowing designers to reason about and simulate game mechanics on an abstract level.  In this paper we present an initial investigation into whether workflow patterns – which have already proven to be effective for modeling business processes – are a suitable way to model task succession in games.  Our preliminary results suggest that workflow patterns show promise in this regard but some limitations, especially in regard to time constraints, currently restrict their potential.

Ross

Tuesday, July 15, 2014

CFP: IVAPP 2015

Please consider submitting a paper to IVAPP 2015

CFP: APCCM 2015

-------------------------------------------------------

The Eleventh Asia-Pacific Conference on Conceptual Modeling (APCCM 2015)
     Jan. 27-30, 2015, Sydney, Australia
     http://2015.apccm.org
     Submission Deadline : Aug. 11 (Abstract) , Aug. 18 (Full Paper) 2014

=============================
Aims
=============================
The Asia-Pacific Conferences on Conceptual Modelling provide an annual forum for disseminating the results of innovative research in information modelling and related areas. The eleventh conference of the series will be held in January 2015 as part of the Australasian Computer Science Week (ACSW 2015), and the Australasian Computer Science Week 2015 will be hosted at the UWS Parramatta Campus in Sydney, Australia.
Registration for APCCM will enable delegates to attend sessions in any conference participating in the Australasian Computer Science Week.

=============================
Scope
=============================
The amount, complexity and diversity of information held in computer systems are constantly on the increase, and so are the requirements and challenges to be met for useful access and manipulation of this information. Conceptual modelling is fundamental to the development of up-to-date information and knowledge-based systems. The conference series aims at bringing together experts from all areas of computer science and information systems with a common interest in the subject.
APCCM invites papers describing original contributions in all fields of conceptual modelling and related areas. Papers should be no more than 10 pages in length conforming to the formatting instructions as outlined below.
APCCM invites contributions addressing current research in conceptual modelling as well as experiences, novel applications and future challenges. Topics of interest include, but are not restricted to:

   Business, enterprise, process and services modelling;
   Concepts, concept theories and ontologies;
   Conceptual modelling and user participation;
   Conceptual modelling for
       Decision support and expert systems;
       Digital libraries;
       E-business, e-commerce and e-banking systems;
       Health care systems;
       Knowledge management systems;
       Mobile information systems;
       User interfaces; and
       Web-based systems;
   Conceptual modelling of semi-structured data and XML;
   Conceptual modelling of spatial, temporal and biological data;
   Conceptual modelling quality;
   Conceptual models for cloud computing applications;
   Conceptual models for supporting requirement engineering;
   Conceptual models in management science;
   Design patterns and object-oriented design;
   Evolution and change in conceptual models;
   Implementations of information systems;
   Information and schema integration;
   Information customisation and user profiles;
   Information recognition and information modelling;
   Information retrieval, analysis, visualisation and prediction;
   Information systems design methodologies;
   Knowledge discovery, knowledge representation and knowledge management;
   Methods for developing, validating and communicating conceptual models;
   Models for the Semantic Web;
   Philosophical, mathematical and linguistic foundations of conceptual models;
   Reuse, reverse engineering and reengineering; and
   Software engineering and tools for information systems development.

Each paper will be judged on its originality, significance, technical quality, relevance and presentation. The quality of accepted papers is further strengthened by a low acceptance rate of about 30%.
APCCM proceedings will be published by the Australian Computer Society (ACS) in the CRPIT Series. Please note that it is CRPIT policy that at least one author of all accepted papers to the conferences and workshops in the series would both register and present at the event concerned. Failure to do so without a reason acceptable to the organisers of the event will result in the paper being retrospectively withdrawn from both the proceedings and all citation sources.
It is also CRPIT policy that all papers be original and not concurrently submitted elsewhere. Once again, we reserve the right to retrospectively withdraw a paper from the proceedings if we later find this not to be the case.
After the conference, authors of the best papers will be invited to submit an extended version for publication in a joint Special Issue of the Journal of Universal Computer Science (J.UCS). 

===========================
Electronic Submission
===========================
Submission to APCCM 2015 will be electronically only via EasyChair at
https://www.easychair.org/conferences/?conf=apccm2015.

===========================
Important Dates
===========================
Abstract Submission: August 11th, 2014
Full Paper Submission: August 18th, 2014
Author Notification: October 07th, 2014
Camera-ready Paper Submission: October 28th, 2014
Author Registration: November 03rd, 2014
Early-bird Registration: December 01st, 2014
ACSW 2015 Conferences: January 27th -- 30th, 2015

===========================
Conference Organization
===========================

Program Committee Chairs
Motoshi Saeki   (Tokyo Institute of Technology, Japan)
Henning Koehler   (Massey University, New Zealand)

Publicity Chairs
Markus Kirchberg   (VISA Inc. & National University of Singapore)

Programm Committee Memebers
Joao Paulo Almeida, Federal University of Espirito Santo, Brazil
Boualem Benatallah, University of New South Wales, Australia
Marko Boskovic, Research Studios Austria
Ross Brown, Queensland University of Technology, Australia
Gill Dobbie, University of Auckland, New Zealand
Flavio Ferrarotti, Victoria University Wellington, New Zealand
Aditya Ghose, University of Wollongong, Australia
Georg Grossmann, University of South Australia, Australia
Sven Hartmann, Clausthal University of Technology, Germany
Brian Henderson-Sellers, University of Technology, Australia
Markus Kirchberg, VISA Inc. and National University of Singapore, Singapore
Hiroyuki Kitagawa, Tsukuba University, Japan
Yasushi Kiyoki, Keio University, Japan
Henning Koehler, Massey University, New Zealand
Aneesh Krishna, Curtin University, Australia
Alberto Laender, Federal University of Minas Gerais, Brazil
Lam-Son Le, University of Wollongong, Australia
Chiang Lee, National Cheng-Kung University, Taiwan
Sebastian Link, University of Auckland, New Zealand
Hui Ma, Victoria University of Wellington, New Zealand
Takako Nakatani, Tsukuba University, Japan
Christine Natschlager, Software Competence Center Hagenberg, Austria
Martin Necasky, Charles University, Czech Republic
Wilfred Ng, Hong Kong University of Science and Technology, Hong Kong
Jolita Ralyte, University of Geneva, Switzerland
Jan Recker, Queensland University of Technology, Australia
Michael Rosemann, Queensland University of Technology, Australia
Motoshi Saeki, Tokyo Institute of Technology, Japan
Michael Schrefl, Johannes Kepler University Linz, Austria
Nigel Stanger, University of Otago, New Zealand
Markus Stumptner, University of South Australia, Australia
Ernest Teniente, Universitat Politecnica de Catalunya, Spain
Riccardo Torlone, Roma Tre University, Italy
Qing Wang, Australian National University, Australia
Eric Yu, University of Toronto, Canada