Metaverse is offering an analysis of the economic situation at Second Life Q1 2010, in particular, critiquing Linden Lab's adoption of pure money transfer (without actual virtual goods) as a measure of economic activity. I'm not an economist, but the related analysis looks informed and reasonable to me. I think the interesting point to note however, is that Second Life has put in a solid quarter by a number of metrics. This result can only be good for the virtual world industry as a whole. But, I find myself still not that desirous of purchasing virtual goods, not unless they influence my Real Life, and only music and video comes to mind in this regards.
Ross
