Thursday, December 23, 2010
Wednesday, December 22, 2010
Thursday, December 9, 2010
From their site: "Aliens are coming and only you can save the earth by employing Continuous Process Improvement in this game where building missiles is the number one priority!"
Tuesday, December 7, 2010
Friday, December 3, 2010
- Cheap technology can cope with this task - there are lots of game engine level editors out there that can do this work easily, which contain low barrier to entry scripting languages.
- Skilled workforce is available - universities are teaching this technology as part of games and simulation degrees. Lots of non-programming people have also participated in modding communities, doing similar tasks with games like Half Life 2.
- Content is much more easily available - Google Sketchup Warehouse et al. has delivered a lot of content for people to use, at cost or even free.
Monday, November 29, 2010
Tipodean is run by an Australian, Chris Collins, ex Linden Labs.
Tipodean will be distributing and supporting Canvas. It will be offered in two forms: on a per user basis and as a completely customized deployment. Distribution of Canvas will start the week of December 6th, 2010. For more information, please contact Tipodean at +1 (415) 669-4028 or firstname.lastname@example.org.
Tipodean Technologies is a company focused on virtual world technology that is easily accessible to all.
Sunday, November 21, 2010
Thursday, November 4, 2010
Now all we have to do is add a process model system to it, and we'll have a real money maker ;-)
Sunday, October 31, 2010
CFP: International Conference on Digital Information and Communication Technology and its Applications (DICTAP2011)
The International Conference on Digital Information and Communication Technology and its Applications (DICTAP2011)
University de Bourgogne, France
You are invited to participate in The International Conference on Digital Information and Communication Technology and its Applications that will be held in Dijon, France, on June 21-23, 2011. The event will be held over three days, with presentations delivered by researchers from the international community, including presentations from keynote speakers and state-of-the-art lectures.
Best selected papers will be published in the following special issue journals
|Submission Date||Feb. 20, 2011|
|Notification of acceptance||April 1, 2011|
|Camera Ready submission||April 10, 2011|
|Registration||April 10, 2011|
|Conference dates||June 21-23, 2011|
DICTAP will be organized by University de Bourgogne, Dijon, France in cooperation with The Society of Digital Information and Wireless Communications (SDIWC). All the activities of the conference will take place in France.
Would you like to organize a workshop or a special session or a tutorial?
If you are interested in organizing any workshop or special session, please send us email to email@example.com the title of the session
Would you like to be a reviewer?
All the reviewing are online. Please visit http://www.sdiwc.net/fr then select link be a reviewer. More details are listed there.
Submission instructions are listed at this link Submission of Papers
Monday, October 18, 2010
Video of a Ukrainian architect's experiments with the Crytek 2 game engine. Shows very intricate and highly realistic visualisations of a suburban landscape. Improves the speed of visualisation, as all of this detail can be generated within a level editor that comes with the engine. This is one of the things I keep telling people who query the effort involved in modelling a business simulation. Level editing systems in Games allow low-skilled programmers to develop quite sophisticated environments with simple event-based scripting systems. Skills well within the reach of a typical Business Analyst.
Thursday, October 14, 2010
Wednesday, September 1, 2010
Friday, August 27, 2010
Sunday 20th March - Tuesday 22nd March 2011
Prague, Czech Republic
Call for Papers
The advent of Information and Communication
Technologies has changed how we work, teach,
learn, and relate to each other. The idea of a
virtual world encompasses online communities,
communities of inquiry, formal teaching and
learning, and horror and fantasy games. The
experiences gained in such virtual worlds, whether
high or low tech, impact who we
are in the analog world (and vice versa): Who am
I? How do we relate to each other? What is my
role? How can we be productive as a team? What is
mortality? How do we resolve conflict? These
questions are addressed, to some degree, through
the experiences we have in virtual worlds. What
are we learning through those experiences? How can
we perform better in both worlds?
The aim of this conference will be to examine
formal and informal learning in virtual worlds in
an attempt to critique both its essential
characteristics and its future possibilities.
Teachers of all levels, university faculty,
virtual world players, researchers, and others
interested in what happens in virtual worlds and
what it means for us as humans are invited to
Being such a broad topic, Experiential Learning in
Virtual Worlds defies a definitive list of
sub-topics but the following list is indicative of
the envisaged topics covered within this Call for
* Virtual and global teams
* Communication modes and etiquette
* Skill development in MMORPGs
* Online communities, formal and informal
* Case studies of experimental projects
* Understanding mortality in the virtual worlds
* Sexuality: appropriate behaviour in virtual
* Play, fun, fantasy and horror in the
* Art of building a virtual persona
* Emerging technologies within Higher Education
* International technology challenges
* Blended Learning approaches
* Expectations of performance in virtual spaces
* Metrics and assessment in virtual worlds
* New forms of testing in virtual worlds
* Organizational issues/strategies in Virtual
* Professional development/support structures
* Role switching between traditional and
Papers will be considered on any related theme.
The Steering Group also welcomes the submission of
pre-formed panel proposals. Papers will be
considered on any related theme.
300 word abstracts should be submitted by Friday
1st October 2010. All submissions are minimally
double blind peer reviewed where appropriate.
If an abstract is accepted for the conference, a
full draft paper should be submitted by Friday 4th
February 2011. Abstracts should be submitted
simultaneously to the Organising Chairs; abstracts
may be in Word, WordPerfect, or RTF formats with
the following information and in this order:
a) author(s), b) affiliation, c) email address, d)
title of abstract, e) body of abstract
Please use plain text (Times Roman 12) and abstain
from using footnotes and any special formatting,
characters or emphasis (such as bold,
italics or underline). We acknowledge receipt and
answer to all paper proposals submitted. If you do
not receive a reply from us in a week you
should assume we did not receive your proposal; it
might be lost in cyberspace! We suggest, then, to
look for an alternative electronic
route or resend. If an abstract is accepted for
the conference, a 12-20 page full draft paper
should be submitted to both Organising Chairs by
Monday 7th February 2011.
Assistant Professor Organizational Leadership
University of La Verne
La Verne, California, USA
Network Founder and Network Leader,
Freeland, Oxfordshire OX29 8HR
The conference is part of the 'At the Interface'
programme of research projects. It aims to bring
together people from different areas and
interests to share ideas and explore various
discussions which are innovative and exciting.
All papers accepted for and presented at this
conference will be eligible for publication in an
ISBN eBook. Selected papers maybe invited
for development for publication in a themed hard
For further details about the project please visit:
For further details about the conference please visit:
Thursday, August 26, 2010
WHERE: the Glasshouse, Creative Industries Precinct, Musk Av, KG
WHEN: Wednesday September 1st 6.00-7.00pm
Delivering your Game - elsewhere
The game is perhaps fast becoming THE contemporary medium. As new innovators move into making games, a plethora of new outcomes are appearing - art games, docu-games, games for health, serious games, cultural games and interactive visualisations for all sorts of research outcomes. This talk introduces you to some of the other funding opportunities out there and gives you hints on reframing your concepts to suit
Speaker: Fee Plumley, Digital Program Officer, Australia COuncil for the Arts
Fee is a techno-evangelist working across the Major Performing Arts sector through the Arts Organisations Division and all artforms through the Arts Funding Division.
iCi - Inst for Creative Industries & Innovation Griffith Universtiy QCA Qantm College, Brisbane Southbank Institute of Technology
IGDA Brisbane website: http://igdabrisbane.org/ IGDA brisbane twitter: http://twitter.com/igdaBrisbane Facebook Group for news and events etc:
Don't forget to join us online for the fabulous 48hr:
Monday, August 23, 2010
The CRC Smart Services scholarship will be run with the QUT annual scholarship round.
The timeline is:
- 30 August 2010 - applications open
- 30 September 2010 - applications close for new international students
- 15 October 2010 - applications close for all domestic and international students who are currently enrolled in a research higher degree
- 10 December 2010 - offers sent to successful applicants
Tuesday, August 10, 2010
Sunday, August 1, 2010
From Andrew Parsons at Microsoft Australia.
THE STUDENT DIALOGUES
Come and hear from and interact with students from all across the country - possibly from your very own university - who all want one thing - to have a better, richer, more productive and inspiring experience while they study.
Hear how they want to be inspired to use technology and what they need to feel supported by you in their endeavours to better themselves, and why they want to be more productive (and how they can be) which in turn will help them succeed even more, and even what they want in an email service at their university.
Want to know what your students want to do when they graduate? Feel it's important to know how to interact with the modern day student in your class or on your campus? Hunger to not only teach but lead your students to success in study and career?
Last year's Academic Day confirmed one thing to us - the faculty and IT staff attendees found it incredibly valuable to hear directly from the students on the day, so we're committing ourselves this year to making that happen even more - every session delivered in The Student Dialogues will be presented by a student from around the country that all have a common goal - to help their universities serve their students better so that when they graduate they're ready for the outside world as powerful and effective as they can be.
You might have noticed the title of this event contains the word Dialogues, which is completely intentional. While every student presenter will be delivering to you their key messages, they're also keen to hear from you - they're committed to making this an interactive experience that benefits both the university and the students. So every session will have a dedicated Q&A time slot allocated to it.
So don't miss this special three and a half hour event on the Gold Coast. RSVP is essential so book your place today!
All attendees will also receive complimentary access to the opening keynote address of the biggest technical conference in Australia - TechEd, and an invitation to attend the opening party of TechEd where they can network with the IT industry itself, potentially finding partners to help support their students in their study.
AGENDA OUTLINE - 12:30pm Start
· The Modern Student: What it means to be a student
· The Future Student: What can you do to attract students to your institution
· Inspiration - Imagine Cup - students want to represent your uni or school on the world stage
· Afternoon Tea
· Mobility - Windows Phone 7
· Productivity - Office 2010 and Office Web Apps
· Communication - Live@EDU
Remember, all sessions include Q&A so you can ask the students directly for more details on the burning info you're after.
4:00-4:30pm Transition to Keynote
4:30pm - Complimentary access to Opening Keynote of TechEd Australia
12:30pm - 4:00pm, Tuesday 24 August 2010
4:30pm onwards for TechEd Opening Keynote
Gold Coast Convention and Exhibition Centre
Corner of Gold Coast Highway and TE Peters Drive, Broadbeach QLD 4218
The Modern Student - What does it mean to be a student in today's world? How does the modern student cope with the pressures of always on communication, families, work and social activities while at the same time trying to excel at study? What things can you do to help them succeed and not feel bombarded and helpless? What things can they do to help you better connect with them and communicate with them more effectively?
The Future Student - All universities are constantly challenged to recruit more and better candidates for their undergraduate courses. Hear from students who are passionate about exciting kids to get into studying technology and how they can help you get more passionate high school students applying to study at your university. Find out what techniques work when trying to get potential candidates keen on IT, and hear how your own current student pool can help you reach out to your surrounding schools.
Inspiration - Students all over the country are proud of the university they study at and we're hearing they want to represent their uni on the national and global stage. Microsoft run Imagine Cup, the world's biggest technology competition for students with over 325,000 students entering the competition worldwide in 2010. How can you help encourage and support the students at your university represent their technical prowess and in turn showcase the talent that is produced out of your university to the industry and media worldwide.
Mobility - A special introductory session on Windows Phone 7 that shows off the features and how it can integrate to other aspects of the learning experience for a student, plus a quick demonstration of how easy it is to build your own applications for the phone that could potentially leverage off your institution's existing infrastructure.
Productivity - All students want to be as productive as possible. Studies show that they have almost double the amount of activities as they have waking hours in a week, which means they need to be as efficient as possible with everything they do. Hear how some students use products like OneNote and the new Office Web Apps to make their lives easier and see how they can be integrated into your own learning environment easily and at low or no cost to help them be even more productive in their study.
Communication - Email is arguably the most important and effective way of communicating with students in a typical university environment but is also one of the hardest to manage. Hear how students who have used Live@EDU have found it to be an incredibly effective solution for their email needs and has the additional benefits of being able to be used as their online ID elsewhere, thus spreading awareness of your institution on a wider net.
To attend, simply send an email to firstname.lastname@example.org and include the following information for each person you're RSVPing for:
I look forward to seeing you there, but more importantly, the student speakers are looking forward to seeing you there. Don't miss out.