Sunday, May 2, 2010
Article: Second Life Economic Report
Metaverse is offering an analysis of the economic situation at Second Life Q1 2010, in particular, critiquing Linden Lab's adoption of pure money transfer (without actual virtual goods) as a measure of economic activity. I'm not an economist, but the related analysis looks informed and reasonable to me.
I think the interesting point to note however, is that Second Life has put in a solid quarter by a number of metrics. This result can only be good for the virtual world industry as a whole. But, I find myself still not that desirous of purchasing virtual goods, not unless they influence my Real Life, and only music and video comes to mind in this regards.