This is a blog devoted to researching the cognitive effects of Virtual and Augmented Reality. Our Research Question is - "How can synthetic embodied VR/AR environments enhance aspects of human cognition?" The blog shows outcomes of our research projects, such as papers, videos, paper reviews and other useful artifacts.
Wednesday, March 31, 2010
Article: When is a virtual world not a virtual world? When it is a document
Sunday, March 28, 2010
Idea: Games that Change the World
Slightly left field, but thought provoking TED talk here by Jane McGonigal about using games to solve world problems. Her thesis is that games teach people heroic behaviour, and excellent team work skills.
Wednesday, March 24, 2010
Techtip: Digital Content for OpenSim Servers
- Avatar Marketplace http://members.avatarmarketplace.com/
- Rexxed http://www.rexxed.com/ (mainly xml files for upload to opensim via meerkat, open for creators to sell their goods)
- My Opensim http://myopensim.com/ (mainly designed to serve content to the Myopengrid but does have some full perms stuff)
- ReactionGrid's Outpost http://outpost.reactiongrid.com/ (more highend tools that everyday shopping - but includes some great stuff)
- SLapt http://slapt.me/ (which is an independent shopping destination for SL primarily, but allows creators to specify their work as 'for opensim' as well as in SL
- Total Avatar Shop http://www.totalavatarshop.com/ which will deliver to ReactionGrid or Second Life.
CFP: Virtual Worlds as Information Systems: A Special Issue of ISJ on Virtual World Technology and Information Systems
Information Systems Journal (ISJ)
Virtual Worlds as Information Systems
A Special Issue of ISJ on Virtual World Technology and Information Systems
Special Issue Guest Editors:
Ross Brown, Queensland University of Technology, Australia
Andrew Hardin, University of Nevada, Las Vegas, USA
David Kreps, University of Salford, UK
Jan Recker, Queensland University of Technology, Australia
Virtual worlds have garnered unprecedented profile in both the media and academic research. Many IS Managers in their thirties have gained experience with 3D environments via gaming, and the appearance of game ready commodity hardware means that virtual worlds are now feasible as an Enterprise-wide Information System rollout. 3D virtual world interfaces are now increasingly used across a company as complementary information spaces, to web-based and other system services.
This strong momentum in IS practice, however, has not yet been matched by an intense academic focus. In particular, what is lacking is an in depth analysis of these worlds as potential business information systems interfaces, and their relevant design and use consequences.
The aim of this special issue is to provide a forum to present and discuss the emerging role of virtual world technology in the information systems community. The special issue explicitly advocates multi-disciplinary approaches that expand and integrate the current isolated research efforts in this exciting new area of IS research.
The special issue specifically aims at reporting on and discussing empirical and theoretical research in the use of Virtual World technology in Information Systems. In particular, we hope to provide a picture of the present state of international research with regards to how virtual worlds can shape the design, analysis, use, or management of information systems in organizations.
We encourage submissions that report on the use of research methods including experiments, surveys, case studies, focus groups and/or other empirical methods for the discovery of insights in the deployment, uptake, use, success or failure of Virtual World technologies in enterprises. Research contributed may range through various aspects of virtual world information systems, from development and integration, to impact studies on users.
We especially would like to encourage submissions on atypical usage of such worlds for Information System domains, in order that new and novel research may be brought to the attention of the international IS research community. In addition, we welcome papers that present, introduce or discuss novel approaches to emerging virtual world research, as this new domain will inspire different investigative approaches.
Contributed papers may deal with, but are not limited to:
- Social networking and communication in virtual worlds
- Virtual teams, collective cognition, and group performance, in virtual worlds
- Entrepreneurship in virtual worlds
- Virtual World technology and Interactive Systems Design
- System demonstrations and simulations
- In-world Information System modeling
- Human Computer Interaction
- Interfacing and integration of virtual world technology with other Information Systems
- Representations of Information Systems as virtual services
- Virtual world technology in IS education and training
- Adoption of Virtual World technologies and systems in corporate practice
- Diffusion of Virtual World technologies in social networking systems
- Virtual World technologies and co-creation of IT value
Submission Guidelines
Manuscripts should not normally exceed 7000 words and should be submitted online at http://mc.manuscriptcentral.com/isj. Authors will have to select Special Issue Submission as the manuscript type. Author guidelines are available at ‘author guidelines’ at http://www.blackwellpublishing.com/journals/isj/.
All submissions will be peer-reviewed following the double-blind review process of ISJ. The objective is to apply very high standards of acceptance while ensuring fair, timely and efficient review cycles.
Full initial paper submission deadline: 30 August 2010
First Review deadline: 30 November 2010
Revised paper submission deadline: (if required) 30 January 2011
Second Review deadline: 15 March 2011
Camera-ready paper submission deadline: 30 April 2011
Publication of special issue: mid-2011
Guest Editors:
Information Systems Discipline
Queensland University of Technology
Office 508 / 126 Margaret Street
Tel: +61 7 3138 9481
Fax: +61 7 3138 9390
Brisbane QLD 4000, Australia
Email r.brown@qut.edu.au
Webpage http://www.bpmve.org
Dr Andrew Hardin
College of Business
Department of Management Information Systems
4505 Maryland Parkway Box 456034
Tel: (702) 895-0447
Fax: (702) 895-0802
Las Vegas, NV 89154-6034
Email andrew.hardin@unlv.edu
Webpage http://faculty.unlv.edu/ahardin/
Dr David Kreps
Salford Business School
University of Salford
43 The Crescent
Tel: +44 (0) 161 295 5884
Fax: +44 (0) 161 295 5999
Manchester, M5 4WT, United Kingdom
Email D.G.Kreps@salford.ac.uk
Webpage http://www.business.salford.ac.uk/staff/davidkreps
Dr Jan Recker
Information Systems Discipline
Queensland University of Technology
Office 510 / 126 Margaret Street
Tel: +61 7 3138 9479
Fax: +61 7 3138 9390
Brisbane QLD 4000, Australia
Email j.recker@qut.edu.au
Webpage http://sky.scitech.qut.edu.au/~recker/
Friday, March 19, 2010
Video: Talumis Airport Processes
Dutch firm Talumis has some interesting software for manufacturing simulations. Their Youtube videos include a demonstration of checkin processes at Airports.
Tuesday, March 16, 2010
Techtip: Avatar Creation with Your Image
Link: BPMRedux Minority Report
Sunday, March 14, 2010
Video: SSCRC Project Preliminary Video
This video shows an example of the latest version of our middleware linking the YAWL workflow engine to Open Simulator. We have created a simple example of an accident victim being brought into a Hospital to be processed.
The preliminary interface to the YAWL accident treatment workflow is shown as a worklist on the left of the image. The tasks are presented to the avatar via this interface, in a similar manner as done in web based workflow systems. Objects in the simulator are instrumented with a complex knowledge base, that enables the validation of actions within the world, to make sure that tasks are carried out correctly. This is particularly useful for process training.
NB: this movie is quite long in length - ~7 mins.
This project is supported by the Smart Services CRC. Publications will proceed from this preliminary work, and will be duly reported on in due course.
Ross
Monday, March 8, 2010
Report: ThinkBalm 3D Virtual World Vendor Choice
Saturday, March 6, 2010
Video: Auckland University Hospital Sim
Scott Diener, a Virtual Worlds researcher at University of Auckland, has a great Hospital Sim he and his team have developed on the Long White Cloud region in Second Life. The full version of the video is found here. He is also part of an Open Sim grid being operated by New Zealand Universities.
Tuesday, March 2, 2010
Opinion: Virtual Worlds Tipping Point?
GET 2010 Date Extension
IADIS INTERNATIONAL CONFERENCE GAME AND ENTERTAINMENT TECHNOLOGIES (GET2010)
Freiburg, Germany, 26 - 28 July 2010
(http://www.gaming-conf.org/)
part of the IADIS Multi Conference on Computer Science and Information Systems(MCCSIS 2010)
Freiburg, Germany 26 - 31 July 2010
(http://www.mccsis.org)
* Conference background and goals
This conference aims to bring together research and practice from creative, social and business practitioners and researchers in this challenging field. The focus of this conference is on design, development and evaluation of games, entertainment technologies and the nature of play.
* Format of the Conference
The conference will comprise of invited talks and oral presentations. The proceedings of the conference will be published in the form of a book and CD-ROM with ISBN, and will be available also in the IADIS Digital Library (accessible on-line).
* Best Papers
Selected authors of best papers will be invited to submit extended versions of their papers to selected journals (i.e. IADIS International Journal on Computer Science and Information Systems - ISSN: 1646-3692) including journals from INDERSCIENCE Publishers.
* Types of submissions
Full and Short Papers, Reflection Papers, Posters/Demonstrations, Tutorials, Panels and Doctoral Consortium. All submissions are subject to a blind refereeing process.
* Topics related to Game and Entertainment Technologies are of interest. These include, but are not limited to the following topics:
- Development methodologies
- Design issues
- Controversial issues - we welcome debate and dissension, for example; games as art, entertainment as purely for monetary returns etc
- Special Effects
- Animation
- Mobile and ubiquitous games and entertainment
- Serious Games and entertainment -applications, critiques
- Philosophical issues
- Prototypes
- Social and cultural uses of/for Play
- Tools and technologies
- Skills, strategy, rules and chance
- Genre
- Immersiveness and engagement
- Research methodologies in creative practice
- Usability and playability
- User/player centered design
- Psychological, social, and cultural differences in perception and participation
- Communities, networks, social interaction and social capital
- Cross-cultural and intercultural approaches
- Assessment of exploratory learning approaches
- Emerging practices
* Important Dates:
- Submission Deadline (new date): 29 March 2010
- Notification to Authors (new date): 30 April 2010
- Final Camera-Ready Submission and Early Registration (new date): Until 24 May 2010
- Late Registration (new date): After 24 May 2010
- Conference: Freiburg, Germany, 26 - 28 July 2010
* Conference Location
The conference will be held in Freiburg, Germany.
* Secretariat
IADIS Secretariat - IADIS INTERNATIONAL CONFERENCE GAME AND ENTERTAINMENT TECHNOLOGIES 2010
Rua Sao Sebastiao da Pedreira, 100, 3
1050-209 Lisbon, Portugal
E-mail: secretariat@gaming-conf.org
Web site: http://www.gaming-conf.org/
* Program Committee
Game and Entertainment Technologies 2010 Conference Program Chair:
Katherine Blashki, University of Sydney, Australia
General MCCSIS 2010 Conference Co-Chairs:
Piet Kommers, University of Twente, The Netherlands
Pedro Isaías, Universidade Aberta (Portuguese Open University), Portugal
Dirk Ifenthaler, Albert-Ludwigs-Universität Freiburg, Germany
Nian-Shing Chen, National Sun Yat-sen University, Taiwan
Committee Members: *
* for committee list please refer to http://www.gaming-conf.org/committees.asp