This is a blog devoted to researching the cognitive effects of Virtual and Augmented Reality. Our Research Question is - "How can synthetic embodied VR/AR environments enhance aspects of human cognition?" The blog shows outcomes of our research projects, such as papers, videos, paper reviews and other useful artifacts.
Sunday, October 30, 2011
CFP: ISVC'12 (Visual Computing), Crete, Greece, July 16-18, 2012
8th International Symposium on Visual Computing (ISVC'12)
Aquila Rithymna Beach Hotel
Crete, Greece
July 16-18, 2012
http://www.isvc.net
The purpose of the International Symposium on Visual Computing (ISVC)
is to provide a common forum for researchers, scientists, engineers
and practitioners to present their latest research findings, ideas,
developments and applications in visual computing. ISCV'12 seeks
papers describing contributions to the state of the art and practice
in the four central areas of visual computing: (1) computer vision,
(2) computer graphics, (3) virtual reality, and (4) visualization.
For a list of specific topics, please see http://www.isvc.net
ISVC'12 will consist of invited and contributed presentations dealing
with all aspects of visual computing. In addition to the main
technical program, the symposium will include several keynote
speakers, posters sessions, and special tracks.
***Important Dates***
Special track proposals: 1/20/2012
Paper submissions: 3/10/2012
Notification of acceptance: 4/10/2012
Final camera ready paper: 5/1/2012
Advance Registration: 5/1/2012
ISVC'12 Symposium: July 16-18, 2012
***Keynote Speakers:***
Schmid Cordelia, INRIA, France
Cremers Daniel, Technical Univ of Munich, Germany
Faloutsos Petros, York Univertsity, Canada
Coquillart Sabine, INRIA, France
Doleisch Helmut, VRVis Research Center, Austria (pending)
***Computer Vision Chairs:***
Fowlkes Charless, Univ of California Irvine,USA
Wang Sen, Kodak Research Labs, USA
***Computer Graphics Chairs:***
Choi Min-Hyung, Univ of Colorado Denver, USA
Mantler Stephan, VRVis Research Center, Austria
***Virtual Reality Chairs:***
Schulze Jurgen, Univ of California, San Diego, USA
Acevedo Daniel, KAUST, Saudi Arabia
***Visualization Chairs:***
Mueller Klaus, Stony Brook University, USA
Papka Michael, Argonne National Laboratory, USA
***Special Tracks***
Proposals are invited for special tracks on any topic relevant to the
symposium. Special tracks are intended to stimulate in-depth
discussions in special areas relevant to the symposium theme. A
special track may span multiple sessions, depending on the quantity
and quality of the papers submitted. All papers accepted in a special
track will be published in the symposium proceedings. If you are
interested in organizing a special track, please email a special track
proposal to admin@isvc.net by January 20, 2012. Proposals should include the
following information:
1. Title
2. Scope and Topics
3. Names of organizers and contact information
4. Initial special track committee
5. Anticipated number of papers
For a list of special tracks organized in previous years, please visit
http://www.isvc.net and click on "Special Tracks".
***Submission Procedure***
Papers submitted to ISVC'12 must not have been previously published
and must not be currently under consideration for publication
elsewhere. A complete paper should be submitted in camera-ready
format. The length should match that intended for final publication. The
page limit is 12 pages. In submitting a paper the author(s) agree that,
upon acceptance, they will prepare the final manuscript in time for
inclusion into the proceedings and will present the paper at the
symposium.
***Paper Publication***
This is a fully refereed symposium. Papers will be reviewed with an
emphasis on potential to contribute to the state of the art in the
field. Each paper will receive two-three blind reviews and should not
contain names or other information revealing authors' identity. Selection
criteria include accuracy and originality of ideas, clarity and
significance of results, and presentation quality. All papers accepted
will appear in the symposium proceedings which will be published by
Springer-Verlag in the Lecture Notes in Computer Science (LNCS) series.
Friday, October 14, 2011
Competition: Fantastic Femmes
From my QUT colleague - Penny KyberzHi Everyone,
Our third and final Women in Games event for the year is an art competition and exhibition. Please let your students know about it.
We are inviting people of all ages to participate in our Fantastic Femmes character design competition. The competition is to design the artwork for a female games character that would make a great role model for gaming girls. Entries can include line art, hand drawn, computer generated and/or 3D renders in any style. The competition entry closes at 5pm, Friday November 25.
Entries will be displayed at our end-of-year exhibition at 5pm, Wednesday December 7, where the winners will be announced. Entrants must be able to attend the event to be eligible to win. Detailed competition rules and entry specifications are attached.
There is up to $500 worth of JB-HIFI gift vouchers to be won, so get designing!
http://rsvp.scitech.qut.edu.au
Thanks,
Penny.
Tuesday, September 27, 2011
Paper: Towards a service framework for remote sales support via augmented reality
New paper accepted at USECA 2011 has been uploaded here.Boast: PhD Thesis Success!
Wednesday, August 3, 2011
Information Technology and People Special Issue on [location] {location;}
Special Issue on
[location]
Call for Papers
Smartphones have enjoyed phenomenal growth in the latter part of the first decade of this century. By 2012 sales of such devices are predicted to outstrip sales of PCs, and by 2015 more people will be accessing the internet with such devices than they will be with a PC.
Key to the growth and popularity of such devices has been the convergence, not just of telecomms and photographic equipment, which helped drive mobile phone sales, and the addition of internet access, which defined the smartphone, but the addition, following the success of in-car satellite navigation devices, of GPS receivers into mobile internet devices. The integration of GPS technology into smartphones, coupled with the consumer-led approach of Apple’s iPhone, gave birth to a whole new class of location-based services for mobile internet devices, available in particular for the iPhone, but also for Android, and other devices.
As our lives become increasingly encroached upon by the digital virtuality of our exponentially advancing information society, will this be at the cost of our humanity? Writers such as Sherry Turkle and others seem to believe this is already happening in circles of people sitting together in silence engaging with their smartphones. When our senses are surrounded by interactive exposure to telepresent realities – the faces of those we are speaking to across the world overlaid upon the world before our eyes, streams of data passing across the pavements and shopfronts as we pass, electronic voices calling our name and tantalising us with goods they know we want (famously envisaged in the movie, Minority Report) – when the worlds around us are both real and virtual, will this grant us additional scope to express our humanity, or constitute such an overload that engagement fatigue exhausts our faculties?
At our off-grid holiday resorts in rugged mountainous territory or remote wilderness encampments, luxuriating in isolation-downtime, delighting in the simplicities of one-to-one, face-to-face conversation with no distractions, in natural landscape with no overlaid streams of historical and commercial data, out beyond the boundaries of location aware personal shopping avatars telling us where to get what they already know we would ‘Like’, will we savour a richer, more traditional humanity we feel the hi-tech virtuality-soaked everyday of our lives has come to miss? Or does this vision of a virtu-reality that beckons in the coming decade mistake digital virtuality for something other than simply the latest manifestation of the - very human – dreams our ingenuity and inventiveness has managed to create?
In the light of smartphone and GPS convergence, this workshop aims to explore and examine the implications of digital virtual technologies on our sense of place, our relationship with location(s) both real and virtual, and welcomes papers from any related disciplinary background on topics including, but not restricted to:
• The impact of GPS app(s) on social, organisational, political and other activities
• Theorising location in a smart world
• Down-time / going ‘off-grid’
• Emerging technologies likely to impact our sense of place
• Surveillance, privacy, trust – is it a generational issue?
• Locating ‘location’ – the evolution of our sense of place in the history and philosophy of technology
• Local / Global – are smartphone GPS systems a chainstore takeover of our traditional highstreet localisms?
Instructions for paper submission
Papers must not substantially overlap with papers that have been published or are simultaneously submitted to another journal or conference with proceedings. Papers must be written in English; they should be at most 6000 words in total, including references and (well-marked) appendices. Papers should be intelligible without appendices, if any. See http://www.emeraldinsight.com/products/journals/author_guidelines.htm?id... for author guidelines.
Submissions must be made via the IT and People site at Manuscript Central:
http://mc.manuscriptcentral.com/itp
Important dates
Deadline for Submission of papers: October 15th 2011
Publication of Special Issue: by April 2013
Special Issue Editors
- David Kreps
Salford Business School, Salford University, UK
- Martin Warnke and Claus Pias
Computer Science & Culture, Leuphana University, Lueneburg, Deutschland.
http://www.ifip95wg.org/sicfp
Friday, July 8, 2011
Paper: A Prototype Augmented Reality Collaborative Process Modelling Tool
We have had a BPM 2011 Demo paper accepted describing our new augmented reality process modelling prototype. A copy of the paper is available here. A video of the prototype is available here.This work is the product of an Honours project by my new PhD student Erik Poppe. He will be continuing this work in his PhD project, supported by a scholarship from the Smart Services CRC.
Well done Erik!
Abstract at end of post.
Ross
Abstract.
Identifying, modelling and documenting business processes usually requires the collaboration of many stakeholders that may be spread across companies in inter-organizational business settings. While there are many process modelling tools available, the support they provide for remote collaboration is still limited. This demonstration showcases a novel prototype application that implements collaborative virtual environment and augmented reality technologies to improve remote collaborative process modelling, with an aim to assisting common collaboration tasks by providing an increased sense of immersion in an intuitive shared work and task space. Our tool is easily deployed using open source software, and commodity hardware, and is expected to assist with saving money on travel costs for large scale process modelling projects covering national and international centres within an enterprise.