This is a blog devoted to researching the cognitive effects of Virtual and Augmented Reality. Our Research Question is - "How can synthetic embodied VR/AR environments enhance aspects of human cognition?" The blog shows outcomes of our research projects, such as papers, videos, paper reviews and other useful artifacts.
Tuesday, June 24, 2008
TUE BPM Visualisation Study
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Study of Visual Layout on Understandability of Process Models
I would like to encourage you to participate in an online experiment which is part of a research project conducted by the Eindhoven University of Technology by Maria, a student of Hajo Reijers.
The objective of the research is to develop some guidelines on how to draw process models in order to improve their visual quality and, therefore, their understandability. The experiment will take you around
20 minutes.
Your participation is anonymous.
We will appreciate very much your collaboration!
The URL of the experiment is http://www.win.tue.nl/mdlarap/.
Thank you for joining!
Sunday, June 22, 2008
Second Life Adventures of Clik and Mofo
This is a teaser for some of the work we are performing at QUT to integrate Second Life with other software. The avatars are controlled by web services, and deliver the lecture themselves.
Ross
YAWL Game Control Work
I've had this paper and demo floating around for a while now, and have just got around to posting it. This is a video of some work a student of mine performed linking a game mod to the YAWL workflow engine developed by QUT.
The grey user interface, spawning of enemies and registration of killings is coordinated by the YAWL workflow tool, developed at QUT, Brisbane, Australia - http://www.yawlfoundation.org/
This shows how easy it is to give a 3D interface to workflow systems, and shows a very simple example of how to control the "Narrative" of a virtual environment by using workflow systems. In the end, a game quest is just a form of goal directed workflow, so I decided to test it out, and the video is the result.
Has been written up as a conference paper at: http://eprints.qut.edu.au/archive/00012712/
Ross
Tuesday, June 10, 2008
ACE 2008
(http://www.ace-conf.org/ace2008/)
- Conference on Advances in Computer Entertainment Technology -
Invites you to submit Full Papers, Short Papers, Posters and Creative
Showcases.
* Deadline for Full and Short Papers: July 15th, 2008
* Deadline for Posters and Creative Showcases: July 15th, 2008
Submissions of papers will be online on our conference website
(http://www.ace-conf.org/ace2008/), and should follow the ACM
Submission Format.
The conference will take place:
December 3rd - 5th, 2008 in Yokohama, Japan.
Entertainment is one of the important magical ingredients in the 21st
Century society. ACE 2008 is an annual international conference
devoted to computer entertainment to provide a premium forum for
researchers, developers, practitioners, artists and designers to
present and discuss new problems, solutions, content design and
technologies in entertainment areas.
We warmly invite original papers, demos, art and design works in all
areas of entertainment computing and design including
(but not limited to):
Affective Computing Internet Networking Media
Ambient Intelligence Learning and Children
Animation Techniques Location-Based Entertainment
Augmented / Mixed Reality Metaverse
Avatars and Virtual Community Mobile Entertainment
Cultural Computing Multimodal Interaction
Digital Entertainment and Sports Narratives / Digital Storytelling
Digital Broadcasting/Podcasting Pervasive and Online Games
Digital Cinema Physical Computing
Elderly Entertainment Smart Gadgets and Toys
Entertainment Design Theory Social Networking
Human-Robots Interaction Sound and Music
Experience Design Synesthetic Entertainment
Funology Tangible Interfaces
Graphics Techniques Visual Effects
Interaction Design
For further information please visit: http://www.ace-conf.org/ace2008/
Masa Inakage and Adrian David Cheok (General Chairs ACE 2008)
Fujitsu Process Mining Tools
Got this link in an email from BPTrends about Fujitsu software for process discovery. The article includes a messy diagram illustrating the links between each event that has occurred in the process system. This diagram is then filtered to produce a final process diagram. Looks like a good piece of software, but I have to again comment that the representations are 2D, and still wonder to myself whether a 3D large graph rendering approach would help the users in choosing filtering options. If the diagram is to be believed, they do not even use colour to highlight patterns! However, I have not used the software, so this may be a feature that has not been highlighted in the article. Might get a demo of the software just to see...Ross
Sunday, June 1, 2008
A link to my reference list
I have uploaded a document to Google Docs with a textfile reference list of relevant papers I have looked at so far for my research into BPMVE. I hope it proves useful to people, it will be periodically updated as I read and write more papers.Ross
Thursday, May 29, 2008
2008 Australasian Virtual Worlds Workshop
The Australasian Virtual Worlds Workshop is an event for Australasian researchers, educators and business people involved in virtual worlds, to meet and discuss topics related to virtual worlds.The aim of this workshop is to build local capacity and virtual world expertise that connects with global expertise.
This workshop builds upon foundations established by the Second Life Discovery Day held in 2007 at Monash University, Australia.
Proceedings from that workshop are available at the website www.avww.org.