![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhGr5sQDMfw3KnmWOIO2L20ez7VSeQUFhHOQB1qaj7t7aqHoLbJMsHx8Ws1Lx88KClIl4TCkNoBOV4QgFkwErG7aQCi4GqIJ-K1pTyWxckYPS7OVno1jbhBOz6lGByhGJcwKgGZGtB8u0E6/s200/Screen+shot+2011-03-10+at+4.15.36+PM.png)
We have been waiting years (since VRML) for a suitable web-based 3D platform for apps. to be delivered as a web service. This WebGL technology looks impressive, as the fractals generated are formed using GPU Shaders that implement a form of real-time ray tracing. If we can get this sort of efficiency with a web-based delivery, we may not be too far off viable native web-apps. for 3D Virtual Worlds and Games.
BTW, the Mandelbulb (pictured) is amazing, and runs perfectly well on my tiny GeForce 9400M powered Mac.
Ross
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