Showing posts with label QUT Cube. Show all posts
Showing posts with label QUT Cube. Show all posts

Friday, July 25, 2014

Video: Gesture-based Process Modelling on QUT Cube



Fortune Truong has been at it again, developing new features for our prototype gesture-based modelling tool for the QUT Cube.  I particularly like the undo and redo gestures at 1:10 in the video.

Thanks to Information Systems School and the Institute of Future Environments at QUT for the support.

Well done Fortune!

Ross

Thursday, July 17, 2014

Info: Touch Screen Gesture-based Process Modelling

Picture on the left shows Markus Rittenbruch and Fortune Truong working in the QUT VISER laboratory on our new gesture-based process modeller, destined for the QUT Cube.


We have implemented a set of gestures to promote its use with large scale touch screen collaboration systems, such as the Cube.   Note, both participants in the image are modelling concurrently, as it is a multi-user system.


We will be looking for process modelling volunteers soon to perform a collaboration experiment. Keep your eyes peeled for an invite to take part in some leading edge collaborative modelling research.


Many thanks to Michael Rosemann (HOS) and Ian Mackinnon (IFE) for support, and the VISER laboratory for access to their Star Wars gear.


This project is a collaboration involving myself, Erik Poppe and Artem Polyvany at QUT, and Alex Nolte at Bochum University, Germany.


Get in contact if you are interested in the project.

Ross

Tuesday, July 2, 2013

Black Box Executable Optiportal Rendering with OpenGL

This year I have been supervising Steven Jonkers on a rendering technology honours project, looking at how to hook into OpenGL executables so that binaries will run on the QUT CUBE, sans modification. Steven has created some great technology to automatically hook into the applications so that they are rendered onto large segmented displays. The methods interrupts the GPU pipeline using windows message hooks, and implements a master-slave distributed renderer, allowing very low network overheads, even for large particle systems.  

The following video links show example OpenGL demonstrators running, without modification, on the OptiPortal in the QUT HPC department.  NB, move to end of video to see the OptiPortal renderings.

Shadow Maps - http://youtu.be/kLXQOqifrLM

2D Particle Simulation - http://youtu.be/qdbJNhl7lBI

HDR Demo - http://youtu.be/006wsuWlfFE

This is a great outcome for an honours thesis (nice work Steven!), and will continue as an ongoing project in liason with the QUT Cube team and HPC.

Thanks to Michael Rosemann for the "motivational" IS Honours scholarship for Steven.

Ross