Showing posts with label Collaborative Modelling. Show all posts
Showing posts with label Collaborative Modelling. Show all posts

Monday, July 26, 2010

Video: BPM on an MS Surface



Video of a BPM package running on an MS Surface. While interesting, the interface here is a rule-based system (at first glance) and does not use a graphical language such as BPMN for process modelling, unlike our video shown previously.

Still, would be good to explore such hardware in detail for collaborative modelling.

Just need to find $20K.

Ross

Thursday, July 22, 2010

Video: Collaborative 3D BPMN Modelling Two



New improved collaborative Open Simulator, 3D BPMN editor video, showing a new interface and collaboration capabilities via remote login of another avatar.

This video is being presented at AMCIS 2010 in Peru, along with our paper.

Ross

Video: Collaborative Tabletop Process Modelling



Have just shot a video of QUT BPM Research group members using a Mimio pen-based device for collaborative process modelling. The advantage here is in the projection of the modelling system onto the table, making the workspace large enough for close collaboration. The process modelling application is Oryx, a free web-based tool.

Ross

Tuesday, March 16, 2010

Link: BPMRedux Minority Report

Theo Priestly has a great article here about Minority Report style Process Modelling interfaces. Accenture even offers a product around this space. Such spaces are indeed, as Theo suggests, a good 21st Century replacement for Postit notes, scissors and glue.

However, these interfaces are limited due to the absence of a spatial juxtaposition of the users connected via networking. What is needed is the ability to give a view of the networked collaborators shown working on the process model. My impressions of the remote collaborative capabilities of these spaces are that they cannot handle such remote collaboration well, especially when dealing with concurrent collaborative modelling. We still need to do some work on giving people easy remote access to modelling spaces, that give people a real 3D sense of the other people working on the model concurrently.

This is where I think Augmented Reality systems will come into great effect, as it enables the merging of synthetic networked spaces, with real physical spaces for collaboration purposes.

Ross




Thursday, February 18, 2010

Video: Collaborative Second Life BPMN Editor



Stephen West, a Masters student I am supervising, has created a BPMN editor in Second Life as an assignment for one of our BPM units at QUT. Full size video here.

His idea is to create a BPMN pool on the ground, upon which tiles are laid to create a process model. This form of representation is very amenable to collaborative modelling, due to its use of a flat shared space in the Virtual Environment. We are writing this work up as a conference paper, that will appear on this site shortly. We will follow up with a teamwork example in this space, to explicate the collaborative capabilities of such an editor.

Ross