This is a blog devoted to researching the cognitive effects of Virtual and Augmented Reality. Our Research Question is - "How can synthetic embodied VR/AR environments enhance aspects of human cognition?" The blog shows outcomes of our research projects, such as papers, videos, paper reviews and other useful artifacts.
Showing posts with label Collaborative Modelling. Show all posts
Showing posts with label Collaborative Modelling. Show all posts
Monday, July 26, 2010
Video: BPM on an MS Surface
Video of a BPM package running on an MS Surface. While interesting, the interface here is a rule-based system (at first glance) and does not use a graphical language such as BPMN for process modelling, unlike our video shown previously.
Still, would be good to explore such hardware in detail for collaborative modelling.
Just need to find $20K.
Ross
Thursday, July 22, 2010
Video: Collaborative 3D BPMN Modelling Two
New improved collaborative Open Simulator, 3D BPMN editor video, showing a new interface and collaboration capabilities via remote login of another avatar.
This video is being presented at AMCIS 2010 in Peru, along with our paper.
Ross
Video: Collaborative Tabletop Process Modelling
Have just shot a video of QUT BPM Research group members using a Mimio pen-based device for collaborative process modelling. The advantage here is in the projection of the modelling system onto the table, making the workspace large enough for close collaboration. The process modelling application is Oryx, a free web-based tool.
Ross
Tuesday, March 16, 2010
Link: BPMRedux Minority Report

However, these interfaces are limited due to the absence of a spatial juxtaposition of the users connected via networking. What is needed is the ability to give a view of the networked collaborators shown working on the process model. My impressions of the remote collaborative capabilities of these spaces are that they cannot handle such remote collaboration well, especially when dealing with concurrent collaborative modelling. We still need to do some work on giving people easy remote access to modelling spaces, that give people a real 3D sense of the other people working on the model concurrently.
This is where I think Augmented Reality systems will come into great effect, as it enables the merging of synthetic networked spaces, with real physical spaces for collaboration purposes.
Ross
Thursday, February 18, 2010
Video: Collaborative Second Life BPMN Editor
Stephen West, a Masters student I am supervising, has created a BPMN editor in Second Life as an assignment for one of our BPM units at QUT. Full size video here.
His idea is to create a BPMN pool on the ground, upon which tiles are laid to create a process model. This form of representation is very amenable to collaborative modelling, due to its use of a flat shared space in the Virtual Environment. We are writing this work up as a conference paper, that will appear on this site shortly. We will follow up with a teamwork example in this space, to explicate the collaborative capabilities of such an editor.
Ross
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