Showing posts with label Brisbane Airport. Show all posts
Showing posts with label Brisbane Airport. Show all posts

Thursday, August 26, 2010

Presentation: GAME ON PUBLIC PROGRAM

GAME ON PUBLIC PROGRAM
WHERE: the Glasshouse, Creative Industries Precinct, Musk Av, KG
WHEN: Wednesday September 1st 6.00-7.00pm

Delivering your Game - elsewhere

The game is perhaps fast becoming THE contemporary medium. As new innovators move into making games, a plethora of new outcomes are appearing - art games, docu-games, games for health, serious games, cultural games and interactive visualisations for all sorts of research outcomes. This talk introduces you to some of the other funding opportunities out there and gives you hints on reframing your concepts to suit

Speaker: Fee Plumley, Digital Program Officer, Australia COuncil for the Arts

Fee is a techno-evangelist working across the Major Performing Arts sector through the Arts Organisations Division and all artforms through the Arts Funding Division.

Supported by:
Brisbane IGDA
CIP Precincts
iCi - Inst for Creative Industries & Innovation Griffith Universtiy QCA Qantm College, Brisbane Southbank Institute of Technology

Connect:

IGDA Brisbane website: http://igdabrisbane.org/ IGDA brisbane twitter: http://twitter.com/igdaBrisbane Facebook Group for news and events etc:
http://www.facebook.com/group.php?gid=319387216329

Don't forget to join us online for the fabulous 48hr:
http://www.48hrgamecomp.com/

Sunday, December 20, 2009

Airport Processes Video

This movie is a demonstration of the use of 3D Virtual Environments to visualise 3D BPMN Process Models, and in particular, to highlight any issues with the process model that are spatial in nature. The example is of check in processes at the Brisbane Airport.

This work is part of a paper accepted for the Asia-Pacific Conference on Conceptual Modelling (APCCM 2010) to be held in Brisbane -
http://2010.apccm.org/

Ross